Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > The Riverside Inn

Notices

Reply
 
Thread Tools Display Modes
Old Mar 31, 2006, 04:26 PM // 16:26   #21
Krytan Explorer
 
Hunter Sharparrow's Avatar
 
Join Date: Mar 2006
Guild: Jeepers Kreepers
Profession: R/Mo
Advertisement

Disable Ads
Default

Suppose maybe Anet put in repeat skills in Factions because Factions is not only an expantion but a new game within its self. You don't need the original GW to play Factions. This way people who buy just Factions won't be at an unfair advantage and can stay competitive with those that own both.
Hunter Sharparrow is offline   Reply With Quote
Old Mar 31, 2006, 04:32 PM // 16:32   #22
Master of Beasts
 
Jenosavel's Avatar
 
Join Date: Jul 2005
Guild: Servants of Fortuna [SoF]
Profession: R/
Default

Quote:
Originally Posted by Hunter Sharparrow
Suppose maybe Anet put in repeat skills in Factions because Factions is not only an expantion but a new game within its self. You don't need the original GW to play Factions. This way people who buy just Factions won't be at an unfair advantage and can stay competitive with those that own both.
This argument means nothing, since the same exact effect could have been achieved by putting the skills in question in the Core skillset rather than a chapter-specific one... and that has been gone over plenty of times in this thread already.
Jenosavel is offline   Reply With Quote
Old Mar 31, 2006, 04:46 PM // 16:46   #23
Krytan Explorer
 
Hunter Sharparrow's Avatar
 
Join Date: Mar 2006
Guild: Jeepers Kreepers
Profession: R/Mo
Default

What are you talking about "since the same exact effect could have been achieved by putting the skills in question in the Core skillset rather than a chapter-specific one". By what you say there it sounds like they didn't so my "argument" (wasn't an argument at all, just a suggestion) still stands.
Hunter Sharparrow is offline   Reply With Quote
Old Mar 31, 2006, 04:54 PM // 16:54   #24
Frost Gate Guardian
 
Join Date: May 2005
Default

Quote:
Originally Posted by Almighty Zi
Its pretty simple really. It would make sense that all the duplicate skills should be core skills instead, however, the more skills that you take from prophecies and put into the core skills, the fewer unique skills each chapter has, or, you have to compensate by creating more new skills.
Anet wouldn't necessarily want them as core skills (perhaps they want these skills in Factions, but not in Ch3) ... but they could have just repeated (with exact same name) the skill for factions without the new name.
NoChance is offline   Reply With Quote
Old Mar 31, 2006, 05:28 PM // 17:28   #25
Academy Page
 
Morangen's Avatar
 
Join Date: Dec 2005
Location: Mountain West
Guild: Xen of Onslaught[XoO]
Profession: Mo/W
Default

I think its a good idea to have some of the skills doubled. It gives us new options and it makes it easier for some people to get the skills.

Plus if it comes down to choosing one or the other, at least you have a little variety with the name (you can pick the one you like better). Nothing wrong with that.
Morangen is offline   Reply With Quote
Old Mar 31, 2006, 06:28 PM // 18:28   #26
Wilds Pathfinder
 
eudas's Avatar
 
Join Date: Feb 2006
Location: Tx, USA
Guild: The Infinite Monkeys [TYPE]
Profession: W/
Default

Quote:
Originally Posted by Numa Pompilius
Yeah, who'd ever want to get off two identical spells without having to wait for it to recharge...
i always thought that having 12 prodigal sorcerors (all with different card names, of course) was lame. copying a card and naming it something different (with maybe a color change, which is a completely token modification) *is* unoriginal.

eudas

Last edited by eudas; Mar 31, 2006 at 06:31 PM // 18:31..
eudas is offline   Reply With Quote
Old Mar 31, 2006, 09:53 PM // 21:53   #27
Wilds Pathfinder
 
Join Date: Jan 2005
Default

Why did Anet double "bad" skill? (Based largely off of an MTG article)

1)Bad skills make the skill set more rich and gives novice players something to discover. No harm is really done my duplicating bad skills, but putting them in the core means keeping them in the core.

2)Some "bad" skills are simply niche skills that require specific strategies to utilize.

3)Some "bad" doubles are Timmy doubles: 2xearthquake ftw.

4)Bad skills can be made better with the correct synergy. Doubling skills creates natural synergy and allows you to better fulfill roles. A mechanic could become more useful if spammable even if it requires two slots.

5)Good skills could be overly dominant if doubled. Two RoFs would be over the top. Two Dual shots would be immediately used by every ranger spiker in game.

6)I think Anet is throwing some of this against the wall just to see what sticks.
Thom is offline   Reply With Quote
Old Apr 01, 2006, 07:03 AM // 07:03   #28
Forge Runner
 
Guardian of the Light's Avatar
 
Join Date: Sep 2005
Guild: Radicals Against Tyrants
Profession: W/
Default

Guys remember Anet knows what their doing.
Guardian of the Light is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Hella Good The Riverside Inn 175 Mar 31, 2006 01:17 AM // 01:17
Doubled skills evaluation Lady Callingwell The Riverside Inn 19 Mar 26, 2006 09:39 AM // 09:39
Skills Quicksets (i.e., hotbutton skills in town) LoKi Foxfire Sardelac Sanitarium 6 Dec 16, 2005 10:50 PM // 22:50
silly of me to think that all skills... meant... ALL SKILLS Trance Addict Questions & Answers 11 Oct 26, 2005 08:00 PM // 20:00
Fox Reeveheart Sell 9 Sep 02, 2005 02:14 AM // 02:14


All times are GMT. The time now is 01:14 AM // 01:14.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("